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Military Training
Simulation Design

As Art Director at Solers RG, I created immersive training simulations for government contracts designed to prepare soldiers for hazardous real-world situations.

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Translating simulations Into Effective Training

Each government contract came with different constraints and needs. The challenge was transforming the subject matter into immersive simulations that felt believable.

These were not passive learning tools. Trainees needed to react to evolving scenarios and make decisions in environments designed to simulate uncertainty.

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My Role

I evaluated the needs of each contract, determined the right production strategy, and assembled the creative teams required to execute successfully.

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Designing Interactive
Experiences

These simulations were designed to do more than communicate information. They created situations that required action.

Each experience encouraged trainees to assess risk, adapt to changing conditions, and make decisions under pressure. The objective was practical readiness through experiential learning.

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From Concept to Deployment

Many of the projects began with specialized knowledge that was unfamiliar to the average learner. Some even required security clearance.

My role was to work alongside subject matter experts and transform complex procedures into visuals that felt intuitive.

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Building the Right Team for the Mission

No two contracts required the same approach.

Some projects demanded programmers, writers, artists, and technical specialists working together. Others might have only been myself.

 

A core part of my role was determining what each project actually needed and assembling the right talent.

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Outcome

Effective training depends on more than accurate information. It depends on how that information is experienced.

Across multiple simulation projects, real-world scenarios were transformed into engaging training experiences designed to improve understanding and confidence under pressure.

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